Update Post

Hey folks, Groovy here!

I promise I'm not going to make too many of these blogger posts where the title is as imaginative as "Update Post", but I did intend on writing some stuff about The Bureau before I went to bed tonight, but got caught up playing the game as opposed to writing about it. The main story-driven campaign missions can take a bit of time to get done.

Rest assured though, I have started writing it, and it's going to be my thoughts on The Bureau, and how I'm finding it after roughly 5 hours of gameplay. I've also started working on my C# tutorials, and put some more thought into the type of game I'll be looking to make as a result of it.

The Bureau
So I'll give you the quick and dirt on my thoughts on The Bureau, however, there'll be a more detailed write up in the coming days. I'll aim to have this done by Friday, but I want to try and post every day when I can, so I'll still be doing that.

Essentially, the game is a spin off of the XCom franchise where you play as William Carter. It's a third-person cover shooter with some squad mechanics, and you get to order some cronies around. The squad controls are interesting, and are what kind of keep me interested in the game right now, but the gun play, story and characters to do honestly leave a lot to be desired. Gun play feels kinda flat, and none of the guns have any particular oomph to them.

For the characters, they're just a bit...empty, and are quite cliché, so don't expect a lot from that. It's set in the early 1960's, so you have the standard cast of characters, the hard-ass director, the sassy female agent,. the battle-hardened agent that has had some form of significant life event happen to him that means he's lost the people he loves. That kind of fun stuff.

Quite honestly, I'm a bit mixed on it, but I'm enjoying it enough for now, so I'll keep on playing it.

Learning C#
As you guys know, I'm interested in making a game for myself, so I've taken it upon myself to learn some C#. Today I learned about Visual Studio, as it's not something I've used before, and it did come with Unity, so after following a tutorial, I realised the Unity installation of Visual Studio is horrendously shoddy for programming outside of Unity. There's a LOT of libraries missing, which required in a lot of information needing to be downloaded to ensure I had all the correct libraries available to start developing.

Naturally, I started off simple. Learning how to setup the environment, and write a quick Unit Test to check if 1 = 0. Turns out it doesn't, so the unit test failed.
Afterwards I moved on to every programmers favourite tutorial, the "Hello World" tutorial where I got to write my first class and method, AND unit test it. My past as a Java programmer, I never really wrote any decent Unit Tests, but it's great to learn about them and understand how they're coded together. Useful stuff.

I feel it's going well, and I'm excited to carry on with it. Hopefully I'll be making a game before I know it!


Alright folks. That's all from me for now, this is just an update. I'll be working on the XCom thoughts over the next couple of days, and aim to get that up before long.

Thanks for reading!

Groovy.


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